Classroom mode

A question for the whole room

One story to open. A room full of ideas to test.

Ready in three steps

  1. Open the story.Read and try the first pages together.
  2. Pause for a prediction.At the story’s question, read its choices aloud. Invite a vote and ask, “What makes you think that?”
  3. Run it. Watch. Wonder.Choose the class’s prediction, run the experiment, and compare what happened with your guesses.

Different guesses are welcome. The experiment gives everyone something to rethink.

Something to put on paper

A one-page prediction and observation sheet. No answers included.

After the experiment: discussion notes

Talk about what happened

  • Predict first: if both players play their very best, who wins tic-tac-toe — the first player, the second, or nobody? How could we test it?
  • Predict first: we let the computer slip on purpose. Whose wins should grow more — the first player's or the second player's — and why?
  • If going first can't force a win, where does the 'I want to go first!' feeling actually come from?

Where it shows up in real life

  • Arguing over who goes first in a board game
  • A computer opponent in a phone game that never seems to lose
  • The coin toss at the start of a sports game, which gives one team the first chance

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